If you're having difficulties viewing this email, please view the web version
Welcome to AMD Developer News September 2016 | Previous Issues
Share This On:  Facebook   Twitter
AMD Developer News
ROCm 1.2 Rocking Hawaiian Style
The latest ROCm 1.2 release supports the AMD FirePro™ W9100, S9150, S9170 and Radeon™ R9 290 and R9 390 GPUs. There’s also a new Radeon Open Compute Website for Developers with this release, where you can find more detailed developer relevant information on the ROCm platform.

Successor to Media SDK is here – and it’s open source
Introducing the new Advanced Media Framework SDK. AMF provides developers with optimal access to AMD GPUs for multimedia processing for video encoding and decoding and color space conversions.

News from the HIP part of the world
A lot has been going on with HIP lately – so much that the developers haven’t been able to come up for air and blog about the recent updates - until now. Updates include the launch of a public HIP developer-preview branch on GitHub, and much more.


Radeon Software Crimson Edition 16.9.1 is out. It includes support for Deus Ex™: Mankind Divided (DirectX®12) and more.
Learn more


VR on the Lot
Hollywood, CA,
October 13-14, 2016

2016 LLVM Developers' Meeting
San Jose, CA,
November 3-4, 2016

Salt Lake City, Utah,
November 13-18, 2016



Intro to GitHub, Online on-demand training

OpenCL Training in Calgary with Acceleware, Dec. 2016

Sr. Software Development Engineer
Sunnyvale, California

Sr. Firmware Engineer
Orlando, FL

Acceleration of Audio Physics with TrueAudio Next
Two primary algorithms required for geometric acoustics rendering are time-varying convolution (in the audio processing component) and ray-tracing (in the propagation component). On AMD Radeon™ GPUs, ray-tracing can be accelerated using AMD’s open-source Radeon Rays (formerly FireRays) library, and time-varying real-time convolution can be accelerated with the AMD TrueAudio Next library.

Radeon ProRender & Rhino 6
Radeon ProRender beta is now available for Rhino 6. Radeon ProRender is an easy to use, physically accurate renderer you can use to render anything from nature to mecha to archviz. The Radeon ProRender plugin is fully integrated into Rhino 6; it is part of Rhino viewport with support for real-time changes to the scene and built in rendering information.

Stay in Touch
Follow us on Twitter @AMDDevCentral to get the latest developer-focused news about tools, libraries, SDKs, training, events, GPUOpen, HPC and more.

Radeon™ Pro WX 7100 Graphics Card for VR Content Creation
Watch Video »
GPUOpen: Shader Intrinsic Functions

Watch Video »
GPUOpen: TrueAudio Next
Watch Video »
FOLLOW US   Facebook   Twitter   LinkedIN   Google+   AMD YouTube   Email

©2016 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD Arrow logo, Radeon, and combinations thereof are trademarks of Advanced Micro Devices, Inc. OpenCL is a trademark of Apple Inc. used by permission by Khronos. Vulkan and the Vulkan logo are trademarks of the Khronos Group, Inc. Other product names used in this publication are for identification purposes only and may be trademarks of their respective companies.


Advanced Micro Devices, Inc., One AMD Place, P.O. Box 3453, Sunnyvale, California 94088-3453 USA
AMD Home | Copyright 2016 | Privacy | Cookie Policy | Trademark Info | Contact Us