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Welcome to AMD Developer News May 2016 | Previous Issues
AMD Developer News
ROCm - Do You Speak My Language?
ROCm - Do You Speak My Language? The open-source ROCm stack offers several programming-language choices. Overall, the goal is to give you a range of tools to help solve the problem at hand. What are some of the options and how do you choose between them?

GCN Intrinsic Shader Instructions now Available for Vulkan™
This new GPUOpen blog post takes a look at fast compaction with mbcnt, and gives you a sample to try it out for yourself.

TressFX 3.1 is Here
The biggest update in this release is a new order-independent transparency (OIT) option, called “ShortCut.” Also addressed are some of the issues brought up by the community.

FireRays 2.0 is Open Source
FireRays 2.0 is here and the library has been open sourced, which allows complete integration and contribution from the entire developer community to bring improvements in the rendering world.

Just Released: GeometryFX 1.2
This blog post discusses GeometryFX 1.2 with cluster culling for faster rejection of hidden triangles.


This release adds Support for: Total War: Warhammer™, Overwatch™, Dota™2 (with Vulkan™ API) and a new AMD Crossfire™ profile available for: Total War: Warhammer™ and Overwatch™.
Learn more & download


Taipei, Taiwan,
May 31- June 4, 2016

San Jose, California,
June 28-30, 2016

Anaheim, California,
July 24-28, 2016

GDC Europe 2016
Cologne, Germany,
August 15-16, 2016



OpenCL Crash Course with StreamComputing, June 2016

OpenCL Training in Munich with Acceleware, Sept. 2016

OpenCL Training in Calgary with Acceleware, Dec. 2016

Software Engineer
Boxborough, MA

Linux & Xen OpenSource Developer,
Austin, Texas

Khronos Releases OpenVX™ 1.1 Specification
OpenVX enables performance and power optimized computer vision algorithms for use cases such as face, body and gesture tracking, smart video surveillance, automatic driver assistance systems, object and scene reconstruction, augmented reality, visual inspection, robotics and more.

Slides from “The Most Common Vulkan Mistakes” Talk
Based on a recent talk at the University of Lodz in Poland, this presentation steps through some of the areas of the API that Vulkan application developers often have trouble with.

Stay in Touch
Follow us on Twitter @AMDDevCentral to get the latest developer focused news about tools, libraries, SDKs, training, events, GPUOpen, HPC and more.

Boost Your Workstation with AMD FirePro™ (and save)
AMD just launched new rebates to help you boost your workstation with FirePro™ Professional Graphics. Terms and conditions apply. Check out the options and details to learn more.

It's Time to ROC
Watch Video »
Using VR to treat PTSD
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Crytek explores the limitless possibilities of Virtual Reality with AMD LiquidVR
Watch Video »
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