Welcome to AMD Developer News April 2016 | Previous Issues
AMD Developer News
CodeXL 2.0 Released & Open Source!

CodeXL 2.0 is now part of GPUOpen! This release also includes the introduction of Frame Analysis, a new CodeXL component focused on game development; a Visual Studio® 2015 extension; combined host C/C++ and GPU debugging; and much more. Get the details here.

Blog: Reap the Benefits of Using Vulkan™ Validation Layers
Vulkan™ provides unprecedented control to developers, and validation layers make it much easier to catch any mistakes. They also provide a lot of additional useful information beyond just reporting basic errors.

GDC 2016 Presentations are Available
The Game Developer Conference 2016 was an event of epic proportions. Catch the highlights in this new blog, and download your favorite AMD presentation from the event.

Blog: Barriers, Fences, and Synchronization
A barrier is a new concept exposed to developers which was previously hidden inside the driver. Related to barriers are fences, which are required to synchronize the CPU with the GPU as well as different queues on GPU.

Blog: Wondering how shaders in Direct3D 12 and Vulkan™ work?
The latest blog in the GPUOpen performance and optimization series takes a look at changes the new explicit APIs bring to shaders, compiling and threading.


Are you a ninja developer? Pop over to the AMD developer forums and throw in your two cents.


Embedded Vision Summit
Santa Clara, California,
May 2-4, 2016

How Computer Vision Is Accelerating the Future of Virtual Reality
Santa Clara, California,
May 2, 2016

San Jose, California,
June 28-30, 2016

Anaheim, California,
July 24-28, 2016

GDC Europe 2016
Cologne, Germany,
August 15-16, 2016



HSA 1st Edition, by Dr. Wen-mei Hwu and other contributing authors.

OpenCL Training in Munich with Acceleware, Sept. 2016

OpenCL Training in Calgary with Acceleware, Dec. 2016

Webinars & Tutorials – From AMD Developer Central

Visit AMD's Training Partners for more training options or to schedule a customized training session

Sr. Software Engineer
Santa Clara, CA

Graphics Software Engineer
Munich, Germany

Radeon Software Crimson Edition 16.3.2 is Here and VR Ready
HTC Vive™ and Oculus Rift™ have started shipping, and AMD is ready. The AMD Radeon Software Crimson Edition 16.3.2 VR ready driver is optimized for both the Vive and Rift and also features support for the Radeon™ Pro Duo GPU. This driver offers the most stable and compatible WHQL-certified driver for developing VR experiences from AMD to date.

The World's First GPU Accelerator with 1TB/s Memory Bandwidth
The AMD FirePro™ S9300 x2 Server GPU is the first GPU accelerator to fully support the GPUOpen Professional Compute software stack.

Get to Know GPUOpen
Watch Video »
The importance of DirectX® 12 and Virtual Reality
Watch Video »
Introducing Sulon Q powered by AMD
Watch Video »
FOLLOW US   Facebook   Twitter   LinkedIN   Google+   AMD YouTube   Email

©2016 Advanced Micro Devices, Inc. All rights reserved. AMD, the AMD arrow logo and combinations thereof are trademarks of Advanced Micro Devices, Inc. Other names are used for informational purposes only and may be trademarks of their respective owners.

OCULUS, RIFT, and the OCULUS logo are trademarks of Oculus VR, LLC. HTC VIVE © 2011-2016 HTC Corporation.

Advanced Micro Devices, Inc., One AMD Place, P.O. Box 3453, Sunnyvale, California 94088-3453 USA
AMD Home | Copyright 2016 | Privacy | Cookie Policy | Trademark Info | Contact Us